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Patch 1.1 - Great but there's some BAD news too
Forum » MMO's » Star Citizen
Geekbyte 21st Mar 2015

Joined: 10th Apr 2014
Rank: XSGamer
Posts: 712
Likes 187



Patch 1.1 GOOD news - It's Live - Yay! Woot! Hooha!

Patch 1.1 BAD news - You have to reinstall the whole client (Details at end of post)

Here's the details...

Additions:

Gameplay

Added Free Flight Multiplayer
Added backend functionality for IFCS to turn off when a ship lands
Added Landing/Docking mode to Free Flight (engaged using N)
Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
Added groundwork tech for new ship damage state system
Added the Rental Equipment Credits system. Our community team have a walkthrough here
Added a system for ships to generate turbulence when using their thrusters to hover over something

Ships
Gladius is now combat ready
Added new ship damage state system to the Gladius
Retaliator is now hangar ready

Components
Added Aurora SXSW paint skin
Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition

User Interface
Added a visual overheat warning to the HUD to accompany the auditory warning
Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
Added HUD element to display when landing gear is deploying and deployed
Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
Added ping value to scoreboard (currently doesn’t work)
Added custom sensitivity curves to control options
Added backend support to allow the creation of subgroups within subgroups in control options

Environment
Added Simpod to hangar (replaces ship cockpit arena commander menu)
Added Xian ship miniature
Added Khartu-Al ship miniature
Balance/Tweaks:

Gameplay

Increased number of landing platforms in Free Flight to 8
Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
Scoreboard is now bound to the tab key
Freelook is now bound right ctrl+tab
Crouch is now bound to ctrl
G-safe now limits based on ship velocities rather than set points

Ships
Adjusted handling for multiple ship families
Updated lighting system for 300 series
300 series have had their wing mount size changed to the correct value of size 2
Aurora headlights system updated to use multiple light sources
Hornets have had their ball turret weapon mount size changed to the correct value of size 2
Hornets now fold their wings back while landing
The Cutlass have had their turret weapon mount size changed to the correct value of size 2
M50 can now mount size 2 weapons on its wings if it is not using gimbals
Mustang nose turret adjusted to hold size 1 weapons

Components
Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount. (m50 is an exception to this)
Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
Adjusted missile mass to a more realistic value
Rattler second stage rockets are slightly faster and have better acceleration

User Interface
Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
Removed landing pads from ship radar sphere unless ship is in landing mode
G-safe light deactivates when boost is held down
Self-destruct is now a customizable binding
Holotable now sorts items based on type, subtype (where applicable) and name
Holotable can now be interacted with after pressing F (no longer need to press tab)
Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
Fixes:

(PTU) – Denotes an issue from PTU that was fixed

Gameplay

REC now reports to the website(PTU)
Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
Fixed issue that was causing thrusters to twitch back and forth
Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
Fixed an issue that was causing time played to be reported incorrectly
Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
Characters should now die when hitting collision at high speed instead of going through it(PTU)
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed issue where character will sometimes spawn with the helmet on backwards

Ships
300 series have their starboard cooling components back
350r now respawns without damaging its components
350r center of mass was in the wrong location and has been corrected*
Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Mustang variant ships were using the incorrect thrusters(PTU)
Retaliator now appears in the hangar(PTU)

Components
Fixed several shield generators having visible one sided geometry in the holotable
Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
MaxOx NN-13 Neutron Cannon has had its name corrected
Tigerstriek is no longer missing collision

User Interface
Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button

Known Issues:

Gameplay

Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Weapons fire can appear offset from weapon muzzle when fired while moving
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing

Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
300i jitters after having landed on a landing pad
Aurora intakes aren’t displaying paint
Aurora are not showing lateral G-force animations for the character
Avenger has some doors that cannot be opened in multiplayer
Entering the back seat of the Gladiator plays the animation for entering the front seat.
Freelancer loading ramp has no collision
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Freelancer loading ramp has no collision
Freelancer main thrusters are missing
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar

Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets

User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Scoreboard is not able to be opened when in spectator mode
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Ship status HUD for Gladius will display damage incorrectly
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work

Environment
There are several locations in the hangars where the character can fall out of the world




Now the really BAD news...

STAR CITIZEN 1.1 INSTALLATION GUIDE (ENGLISH)

How Re-Installing Star Citizen will help you:

After 2 years of development Star Citizen has grown and matured considerably. Unfortunately, this hasn’t been the case with installing or patching.
However, today with the release of the 1.1.0 build, we are attempting to clean up some of the problems players have been seeing when trying to download and play the game.

We have released a new installer and switched our CDN to Amazon Cloudfront. Over 80% of our Metafile issues will be fixed with this, and it’s also the foundation for a future update to eliminate the notorious “Delete your USER folder” fix.

On a more technical level:

The new installer fixes many small installation bugs, crashes, and bad data errors players were seeing.
The installer no longer defaults a player’s install to the “My Documents” folder, but the standard Program Files folder.
With the new CDN, we have done away with the hundreds of incremental patches that were stored on our old provider. These hundreds of patches represented almost 600gigs of possible problems that players could encounter, leading to Metafile errors, Manifest errors, and other squirrely behavior.
After today, there will only be two patches on our CDN; 1.0.3 -> 1.1.0 and Nothing -> 1.1.0. Also, download speed should have been significantly improved with this switch to Cloudfront, as well as many closer locations to download from.

We hope the relatively clean slate and lower error rate will make up for the inconvenience of having to reinstall the game. There are more improvements on the horizon as well. We are working towards a new and significantly cleaner launcher that should make this whole experience more seemless.

We strongly advise players follow these instructions step-by-step to minimize the chance of any unexpected technical issues.

INSTRUCTIONS:

Below are the instructions for how to uninstall and reinstall Star Citizen using the new launcher. These instructions work for both Windows 7 and Windows 8.

Click the Start button at the bottom left of Windows.
Click on All Programs, then click on the Star Citizen folder.
Click Uninstall.
At this point, a User Account Control window will pop up asking:

“Do you want to allow the following program from an unknown publisher to make changes to this computer?”
Click Yes. A Star Citizen Uninstall window will pop up asking:

“Are you sure you want to completely remove StarCitizen and all of its components?
Click Yes and the Star Citizen Uninstall Wizard will start. Click Uninstall and the previous version of the launcher and the client will be completely removed. You will see the last window informing you “Star Citizen has been removed from this computer.”

Now we’re ready to get the new launcher from our new CDN!

IMPORTANT: You’ll need to use Firefox or Chrome to download the new installer. Using Firefox or Chrome, head to https://robertsspaceindus ... tries.com/download to grab the newest version of the launcher. Once downloaded, run the installer to install the launcher. We recommend (but not require) that you install to the default directory provided.

As part of the install, you’ll be asked to install and setup DirectX. DirectX is required to play games on Windows.

Please note: As part of the DirectX installation, Microsoft will offer you an option to install Bing Bar. Please know you do NOT need install Bing Bar to play Star Citizen.

You may get a popup at this point asking to Repair or Remove Microsoft Visual C++ 2010 ×64 Redistributable. This is normal… select Repair and click Next and your DirectX install will be complete.

At this point, the Star Citizen launcher is installed, so make sure the checkbox is checked, click Finish, and the launcher will run.

Once the launcher is up on your screen, use your normal RSI login and password to log in and begin patching!


Twitch: GeekByte | Twitter: GeekByteUK
Steam: GeekByte | Origin: GeekByte
Star Citizen: Geekbyte | PSN: GeekByteUK
GreenManGaming Partner

Last Edit: 21st Mar 2015 by Geekbyte
Obsessite 21st Mar 2015

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 149
Likes 11



That's a huge patch... shame Star Marine was delayed, but I saw that coming...

Damn, the Retaliator looks awesome.... still holding on to my Phoenix though. Melted it once and took weeks to get it back, no way am I don't that again!

Picked up a couple of the Mustang Omaga packs from eBay, so have a Super Hornet package on the cheap, as well as Cutlass Red package ripe for upgrading to a Freelancer DUR once they're finally flyable.

I think I'm done as far as purchase for this game goes!


darkfireeye 21st Mar 2015

Joined: 18th Feb 2014
Rank: XSGamer
Posts: 292
Likes 24



Oh my .. well waiting for the download .. so is the Thursday event on again so we can try out earning rec together? Would love to try it out .. but guess first have to spend some time on control setup again since i guess the import of my old export (so if you did export your settings remember so backup that file before uninstalling) does not work 100% with the new options

I'm done spending on the game too ... hoping that they do a nice rework of the phonix too since the interior has not that polished luxury feel yet


Star Citizen: Mara_Jade | Steam / Origin: darkfireeye | LOTRO: Maraldandor

ciger 21st Mar 2015

Joined: 29th May 2014
Rank: XSGamer
Posts: 74
Likes 7



do we need to uninstall the old launcher or is that taken care of by the new one?

nevermind, just read it


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Last Edit: 21st Mar 2015 by ciger
JurGrady 21st Mar 2015

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 272
Likes 44



hmmm ... can't wait to see my Retaliator in my hangar :-)




Steam: JurGrady | Star Citizen: Jur Grady

JurGrady 21st Mar 2015

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 272
Likes 44



downloaded and full reinstall ... and the retaliator looks awesome




Steam: JurGrady | Star Citizen: Jur Grady

Nal 21st Mar 2015

Joined: 26th Apr 2014
Rank: XSGamer
Posts: 84
Likes 16



You can earn REC in coop vandul swarm too, I'm up for some of that if anyone is game? Though the next time I have free to play SC is Tuesday night and Thursday night.
darkfireeye 21st Mar 2015

Joined: 18th Feb 2014
Rank: XSGamer
Posts: 292
Likes 24



@Nal ... I'll try to be around Tuesday and Thursday night, follow me (Mara_Jade) on your RSI account otherwise we do not see each other in the match making to invite.

I played around a bit ... like the folding of the hornet wings when you land, but I think they fold to fast. Has anyone tried that landing mode? Can't seam to get any more assistance then before. No special HUD or anything ... just noted that once I was landed on the platform I sometimes had a radar change to the landing platform like in elite, but only once I was landed. Strange!

Only had a chance to play one match, now it only tells me "searching for a match" but does not find any ... can't believe there are no other matches out there !

Has anyone the same problem (checked that my firewall is not blocking anything, but since it worked before and I changed nothing I can't imagine whats wrong now!).


Star Citizen: Mara_Jade | Steam / Origin: darkfireeye | LOTRO: Maraldandor

Spagfoot 21st Mar 2015

Joined: 23rd Apr 2014
Rank: XSGamer
Posts: 317
Likes 46



Well I better get downloading


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By the light of a passing glue factory, I could see he was only wearing one boot...

Star Citizen: Spaggers
Ships: Constellation Phoenix, Banu Merchantman, FC7-M Super Hornet, F7C-S Hornet Ghost, F7C-R Hornet Tracker, 350R, M50, Drake Interplanetary Cutlass, Freelancer MIS, Aegis Reclaimer, Aegis Sabre, Aegis Vanguard Warden, Starfarer Gemini, Anvil Terrapin. Aegis Polaris Corvette.
LOTRO: Brogo, Breaga and others
BF4: Spagfoot

Nal 21st Mar 2015

Joined: 26th Apr 2014
Rank: XSGamer
Posts: 84
Likes 16



Did you press "N" that apparently engages the landing mode.... then you press middle mouse button while in landing mode to request landing permission, then you can either land manually or press something else (that I cant remember right now) to auto land if you are close enough.

I haven't had a chance to check it out myself, as I say, wont have chance till Tuesday
Obsessite 22nd Mar 2015

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 149
Likes 11



'M' toggles manual and automatic landing when in landing mode


darkfireeye 22nd Mar 2015

Joined: 18th Feb 2014
Rank: XSGamer
Posts: 292
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Yeah i used the N, M and middle mouse ... well maybe i try again and hope they fix the search match problem till Tuesday


Star Citizen: Mara_Jade | Steam / Origin: darkfireeye | LOTRO: Maraldandor

Jimonick 22nd Mar 2015

Joined: 23rd Apr 2014
Rank: XSGamer
Posts: 6
Likes 1



Download was going fine, got to about 95% and ran out of disc space on my 250GB SSD.
Just ordered a 500GB SSD from Scan.
This game is costing me a fortune


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Nal 22nd Mar 2015

Joined: 26th Apr 2014
Rank: XSGamer
Posts: 84
Likes 16



Well I've managed to get the landing working, it's pretty awesome... just shows you how powerful the ships actually are, it's super easy to destroy yourself if you're not really careful. Autolanding works a treat, you just have to get close enough for it to activate.

Multiplayer seems to not be working today, so hopfully they can start fixing it on Monday.
darkfireeye 22nd Mar 2015

Joined: 18th Feb 2014
Rank: XSGamer
Posts: 292
Likes 24



Yeah with my new try I got that landing working too ... did the same thing, except now the radar changed and even autolanding worked. I just hope they make the ships for the PU more robust, otherwise it will be a shame losing your hard earned ship SOOO quick (that is ok for the AC since you have free respawns etc. and makes matches quicker).

Sorry about the multiplayer .. as you said, it seams to be broken and I could not even write in the chat (you where ahead of me there ) .. So for the next try on Tuesday!

Here we have it ... now RSI confirms it ... not worth trying much (except you are in luck and hit that restart positive outcome )


Star Citizen: Mara_Jade | Steam / Origin: darkfireeye | LOTRO: Maraldandor

Last Edit: 22nd Mar 2015 by darkfireeye
Nal 22nd Mar 2015

Joined: 26th Apr 2014
Rank: XSGamer
Posts: 84
Likes 16



Yup try again Tuesday, would love to see it working
Spagfoot 23rd Mar 2015

Joined: 23rd Apr 2014
Rank: XSGamer
Posts: 317
Likes 46



I have it downloaded Should be on tomorrow all being well.


Signature Picture

By the light of a passing glue factory, I could see he was only wearing one boot...

Star Citizen: Spaggers
Ships: Constellation Phoenix, Banu Merchantman, FC7-M Super Hornet, F7C-S Hornet Ghost, F7C-R Hornet Tracker, 350R, M50, Drake Interplanetary Cutlass, Freelancer MIS, Aegis Reclaimer, Aegis Sabre, Aegis Vanguard Warden, Starfarer Gemini, Anvil Terrapin. Aegis Polaris Corvette.
LOTRO: Brogo, Breaga and others
BF4: Spagfoot

darkfireeye 23rd Mar 2015

Joined: 18th Feb 2014
Rank: XSGamer
Posts: 292
Likes 24



Well I just hope they can get the server problems fixed till tomorrow evening ... seams like way more people then expected jumped on to try 1.1 out. Now it seams to crash the matchmaking and server capacities over all.

For me no use to try to get into a match today :/ .. But figured out that now they actually save the changes to your loadout even though you quit Star Citizen.
If you experience aiming problems with your Joystick then try to adjust the newly added curve settings for the ESP (new tab in the control section), I did a lot better (even though not well ) with the X&Y aches changed from 1.0 to 1.8 and aiming to 1.4 ... guess later I have to play around with that ...


Star Citizen: Mara_Jade | Steam / Origin: darkfireeye | LOTRO: Maraldandor

Nal 23rd Mar 2015

Joined: 26th Apr 2014
Rank: XSGamer
Posts: 84
Likes 16



yeah, we'll see if they can hotfix the servers, and get more people in, otherwise it might take a while
Geekbyte 23rd Mar 2015

Joined: 10th Apr 2014
Rank: XSGamer
Posts: 712
Likes 187



I believe they tried to fix the server problems today.

Still issues


Twitch: GeekByte | Twitter: GeekByteUK
Steam: GeekByte | Origin: GeekByte
Star Citizen: Geekbyte | PSN: GeekByteUK
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Last Edit: 24th Mar 2015 by Geekbyte
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