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Warhammer 40000: Eternal Crusade
Forum » MMO's » MMO General
JurGrady 26th Jun 2014

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 272
Likes 44



QuoteWhat kind of game is this?



Warhammer 40,000: Eternal Crusade is a 3rd-person Massive Combat RPG. Players select one of the factions of the 41st millennium and fight other players for control of an open, persistent world. As they hack their way through content, players claim territory in massive battles and earn the right to customize and improve their characters in a deep progression system drawn from Warhammer 40,000 lore.

What is the gameplay like?



Eternal Crusade’s combat is fully action-based – you shoot or swing with a button but whether you pull off a headshot or block that incoming chainsword is entirely based on your skill. In addition, gamepads are fully supported.
Both ranged and melee weapons have equal emphasis — as in the iconic battles of Warhammer 40,000. Combat begins at a distance with guns and heavy vehicle-mounted weaponry before progressing to bloody blade-on-blade action with brutal executions.

What business model will the game use?



Eternal Crusade will be available for digital purchase, with a free-to-play option we call “Free-to-Waaagh!”. By purchasing a copy of the game, you will have access to it forever with no need for a subscription. There will be post-launch expansions as well as a cash shop for aesthetic customizations and side-grades.
If you don’t want to buy a game key, you can still try the Free-to-Waaagh mode and play Eternal Crusade as an Ork Character. In contrast to the premium Ork progression, some options will be locked off, but you’ll be able to go anywhere and fight for the Waaagh! If you like it, but don’t want to pay the full price, you can unlock some of the missing options with micro-transactions.

Are there quests?



Not in the traditional sense. Instead of looking for quest-givers to give you things to do, you can just head out into the world to find Hive or Lair content in your own or the enemy’s territory. You’ll be able to have missions and objectives assigned to you, as part of our campaign system, but this we’ll explain more about that later.
We’re currently working on short, horde-style firefights and longer hold-exploration experiences. In both cases, the content is randomized so it’s new every time, but with parameters and details specific to the locations.
Of course, you can always look to the community channels and your faction leaders to get some direction. In addition, there are mid- and long-term opposed goals for factions that appear on a regular basis as part of the ongoing server-wide campaign system.

Can I play solo?



Solo players can easily find and join battles with their faction by either looking at the world map or deep striking into the top conflicts of the moment. They will also be able to access and progress through procedural content — it will definitely be a challenge, however!

Tell me more about combat.



Even though Eternal Crusade is an MMO in a persistent open world, the combat plays out like a proper third-person shooter. You point where you want to shoot or strike and hitting your target is based on skill. There are no ability bars or auto-attack systems, and if you want to evade or block an incoming attack, you press a button to roll out of the way or hold down the guard button.
At the same time, Eternal Crusade is a tactical experience with an RPG system, so positioning, teamwork, and your choice of wargear are also key components to victory. You may be an amazing shot with your Stalker Bolter, but when a Havoc has you pinned down and Raptors are advancing, you’re going to have a tough time maintaining that defensive position!

How can you have an RPG system with skill-based combat?



Like many action games these days, an underlying RPG system affects how you fight in a variety of fashions. This includes the obvious methods such as modifying your health or the damage when you strike, but character and weapon stats can also change the way you shoot or swing.
For example, you can aim in any direction and fire away, but the spread on your shots comes from a variety of factors, including what kind of gun you’re using, its upgrades, and your characters accuracy stat. Your spread may increase while moving and decrease while zooming with a scope, and the extent to which these modifiers affect you may themselves have their own stats! Melee weapons are similarly affected, with the force on an attack compared against the stability of the victim to determine staggering, knockback etc.

How are the classes balanced?



Each faction has a set of primary classes (the number may vary on faction) and, depending on how you build your load out (accessories, weapons, items, etc) for that class, there are a multitude of possible specializations. Eternal Crusade is also a massive tactical war game so not every specialization will be equal when going toe to toe with each other – you should either bring friends to make up for your weaknesses or deploy your loadout in the circumstances that favour your specialty.
Since you can change classes and loadouts whenever you deploy to the field, you’re not locked into your choice for hundreds of hours or anything (though that’s not to say all the choices you make in your progression will be easy to reverse).
Certain classes (such as Elites) have a resource cost associated with spawning them and exceptional players can earn access to hero classes as well. A given player’s opportunity to use these characters is limited and they must be supported on the battlefield, but with their power and ability to enhance the capabilities of primary classes those around them, they can turn the tide of war. Of course, killing a hero is also an exceptional action that shall be rewarded.
more details at https://www.eternalcrusade.com/faq#game-faq

website: https://www.eternalcrusade.com

Currently open for getting Founders packs.
https://www.eternalcrusade.com/founder-store

I think I will get this one, love the warhammer setting.

For the Emperor !!!

p.s.: made by Behaviour Interactive (who are also working as subcontractors on Star Citizen )




Steam: JurGrady | Star Citizen: Jur Grady

Last Edit: 26th Jun 2014 by JurGrady
JurGrady 26th Jun 2014

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 272
Likes 44



P.s.: should one or more of you decide it's looks great and signup.
Do me a favor and use the refferal:
http://www.eternalcrusade ... ode=EC-J4KWCJK7FB21X




Steam: JurGrady | Star Citizen: Jur Grady

Dingleberry 27th Jun 2014

Joined: 26th Apr 2014
Rank: LOTRO Officer
Posts: 23
Likes 8



Waaaaaagggghh


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Boddymut 8th Jul 2014

Joined: 12th Apr 2014
Rank: Planetside 2 Officer
Posts: 155
Likes 33



It looks so bad it looks like gameplay from a bf2 mod team around 2006



JurGrady 8th Jul 2014

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 272
Likes 44



QuoteIt looks so bad it looks like gameplay from a bf2 mod team around 2006
Do you know any game at all that has had a really new inventive gameplay lately ?

There aren't many I think. So yeah I'll settle for bf2 gameplay in a warhammer universe.
BF2 was a great game after all. In many views even better then bf3 or bf4. Sure 3 and 4 added better graphics and more destructions ... but basic gameplay hasn't changed that much.





Steam: JurGrady | Star Citizen: Jur Grady

Boddymut 8th Jul 2014

Joined: 12th Apr 2014
Rank: Planetside 2 Officer
Posts: 155
Likes 33



im not saying bf2 was bad its a great game and still is got some of the best mobs to date pr so good but that looks like the mods you get 1 year after a game is relesd from 5 ppl that think warhammer is the shit the game play looks dated as fuck the game asets look bad it just looks like a realy boring areana game and tbh if i whant that i can go play the space marien game
Obsessite 8th Jul 2014

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 149
Likes 11



I love W40K, I'm working my way through the Horus Heresy books at the moment.

As this seems more arcadey and lightweight compared to true MMO's, I might pick it up when it's live. Depends on how bad arse the Space Marines are. I couldn't play another faction after reading all the books


Hammerfist 9th Jul 2014

Joined: 17th Feb 2014
Rank: Planetside 2 Officer
Posts: 130
Likes 95



I too love 40k. Well... 1st and 2nd edition 40k - no idea what it's actually like for you youngsters nowadays And always space marines. Always. Nothing else will do. Make me a game about space marines and I'm sold. From Final Liberation, through Dawn of War 1 and 2, and I finally got round to getting a 360 pad a couple of weeks ago and now I'm playing a bit of 'WH40k: Space Marine' and having a blast!

Not sure how it will pan out as an MMO, but if they dumped any form of quests and just made a 3rd person Planetside set in the 40k universe it could work pretty well. Besides, what more do they need than combat - in the grim darkness of the far future there is only war!

Oh, and don't trash it too much based on that video - it's pre-alpha, and you never know: that could actually mean pre-fucking-alpha. We're spoiled nowadays with 'pre-alpha' meaning 'give us $50 and you can play it'. Maybe this time it actually means 'this is pre-alpha, the stage before the alpha, which is the stage before the beta when we let a select bunch of people test a bug-ridden game to get rid of the aforementioned bugs prior to release'. Just saying
Sunburn 9th Jul 2014

Joined: 23rd Apr 2014
Rank: XSGamer
Posts: 120
Likes 19



But..but..but...why SM? Is of boring Why not CM? Much more fun!


I REALLY hate summers
Steam: Sunburn_Ri // PSN: Sunburn_Ri // Origin: Sunburn_Cro // SC: Sunburn_Ri

Frostglade 9th Jul 2014

Joined: 8th Feb 2014
Rank: WildStar Officer
Posts: 376
Likes 282



Yea, the set of races is just boring. SM, Eldar, Orks and CSM. Where're the interesting ones, like Tau, Necron, Tyranids (I know they're in as NPCs but playable would be preferred)... especially the Tau? The SM have been done over and over again to boredom in all the other games... Shame, really.


"It will be happened, it shall be going to be happening, it will be was an event that could will have been taken place in the future." - Arnold J. Rimmer

Last Edit: 9th Jul 2014 by Frostglade
Boddymut 9th Jul 2014

Joined: 12th Apr 2014
Rank: Planetside 2 Officer
Posts: 155
Likes 33



The big question is why no one makes a good warhammer mmo its easy all you need is to buy a fucking coppy of dark heresy the rolplaying game from fantasyflight make that into a game and good game, the omg i whant to be spacemarines powerfantasy is a bit over done and why its not intresting and if you know toons of the lore you understand how fucking boring spacemariens ar as character
Sunburn 10th Jul 2014

Joined: 23rd Apr 2014
Rank: XSGamer
Posts: 120
Likes 19



Exactly, Chaos Marines and Necrons are much more interesting characters

Though I would actually prefer to play as Tyranid, but I'm not sure how to emulate Hive Mind so that's a problem


I REALLY hate summers
Steam: Sunburn_Ri // PSN: Sunburn_Ri // Origin: Sunburn_Cro // SC: Sunburn_Ri

JurGrady 19th Sep 2015

Joined: 17th Feb 2014
Rank: XSGamer
Posts: 272
Likes 44



Closed Alpha has started.

Some lucky people are able to participate.
But as usual they can't say much, due to NDA.

But if it lives up to what it claims to be ... it's good :-)

(The first rule of Closed Alpha is: you do not talk about Closed Alpha. You are under NDA.)




Steam: JurGrady | Star Citizen: Jur Grady

Forum » MMO's » MMO General
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