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Patch Thread - One thread to make a quilt
Forum » MMO's » Star Citizen
XSGamers 20th Apr 2014

Joined: 17th Jan 2014
Rank: XSG Admin
Posts: 39
Likes 9



Hangar Patch 9 (12/12/13)

https://robertsspaceindus ... gar-Patch-9-Released

https://robertsspaceindus ... Star-Citizen-Patch-9

  • New feature: Client side persistence
  • New feature: Trophy Case
  • New feature: New fishtank decorations[nlist]
  • Helmet
  • Coral
  • Space crab grotto[/nlist]
  • New feature: Golden Ticket plaque

  • BUG FIX: Fixed a crash that could happen when using the outfit changer
  • BUG FIX: Various camera and collision fixes for both third and first person views
  • BUG FIX: Third person camera jitter reduced
  • BUG FIX: Added support for 2560×1440
  • BUG FIX: Holotable: tab key now toggles
  • BUG FIX: Deluxe Hangar floor fixes
  • BUG FIX: Fixed mis-labeled weapons
  • BUG FIX: Fixed a rare particle crash
  • BUG FIX: Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
  • BUG FIX: Fixed flipped decals inside the 300i
  • BUG FIX: Fixed flipped decals on a 325a engine
  • BUG FIX: Fixed flipped decals on the 350r engine
  • BUG FIX: Hornet F7c has the proper loadout now
  • BUG FIX: Fixed some items not showing up in the Hangar
  • BUG FIX: Fixed a rare crash due to left over debug code
  • BUG FIX: Fixed particle effects in the fish tank
  • BUG FIX: Fixed some character IK issues with the F7c
  • BUG FIX: Fixed various character collision issues
  • BUG FIX: Various other small fixes to the Hangars and ships

  • KNOWN ISSUE: 325a cockpit seat does not animate
  • KNOWN ISSUE: Crash can occur while using the holotable and aggressively mousing over ships
  • KNOWN ISSUE: Pilot left hand not properly attached to Hornet and variant throttle
  • KNOWN ISSUE: Hands not properly attached to Constellation turret joysticks
  • KNOWN ISSUE: Super Hornet first person free look is sluggish
  • KNOWN ISSUE: Aurora joystick and pedals move simultaneously
  • KNOWN ISSUE: Lights seen through glass do not distort properly
  • KNOWN ISSUE: Buggy first person camera is stationary
  • KNOWN ISSUE: Camera can snap to an opposite direction following an animation
  • KNOWN ISSUE: Unable to look left when sitting on the Constellation toilet
  • KNOWN ISSUE: Privateer outfit hands remain after switching back to default outfit
  • KNOWN ISSUE: Some ship items are able to be attached to an unrelated ship
  • KNOWN ISSUE: Freelancer controls remain extended after standing from pilot seat




Patch 10 - 20/12/13

https://robertsspaceindus ... r-Patch-10-Available

https://robertsspaceindus ... tar-Citizen-Patch-10

NEW FEATURES
  • NEW FEATURE – Updated Avenger
  • NEW FEATURE – Added Holiday Wreath
  • NEW FEATURE – Added Firing Range
  • NEW FEATURE – Cutlass
  • NEW FEATURE – New fishtank decorations[nlist]
  • Cleaner Fish
  • School of Jellyfish
  • Cute Space Crab
  • Ribbon Fish[/nlist]
  • NEW FEATURE – Footlocker

KNOWN ISSUES

  • KNOWN ISSUE – Firing Range has limit selection of weapons
  • KNOWN ISSUE – Weapon impact decals missing from firing range
  • KNOWN ISSUE – Jump graphic is offset
  • KNOWN ISSUE – Avenger and Cutlass must be entered through the rear
  • KNOWN ISSUE – P52 missing from Constellation hangar

BUG FIXES

  • BUG FIX – Missing DLL in some versions of Windows Vista
  • BUG FIX – Various improvements to collision physics
  • BUG FIX – Cockpit in 325a has been fixed
  • BUG FIX – Lighting in the Hangar and ships has been improved




Patch 11 - 18/02/14

https://robertsspaceindus ... r-Patch-11-Available

https://robertsspaceindus ... tar-Citizen-Patch-11

NEW FEATURES

  • NEW FEATURE: Moving targets added to Firing Range
  • NEW FEATURE: Freelancer cockpit updated
  • NEW FEATURE: Firing Range sound improvements
  • NEW FEATURE: Blue activate buttons added to Cutlass
  • NEW FEATURE: Additional Cutlass functionality added
  • NEW FEATURE: Ammo items now display in Holotable


KNOWN ISSUES

  • KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
  • KNOWN ISSUE: Cutlass does not display in Holotable
  • KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
  • KNOWN ISSUE: Hands offset when grabbing controls in Avenger
  • KNOWN ISSUE: Character must jump to access Constellation elevator platform
  • KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
  • KNOWN ISSUE: Engine missing from Aurora LX
  • KNOWN ISSUE: Freelancer cockpit glass can flicker


BUG FIXES

  • BUG FIX: Various geometry collision improvements
  • BUG FIX: Fixed first person mouse look in some cockpits
  • BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
  • BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
  • BUG FIX: Resolved crash issue involving Cutlass
  • BUG FIX: Various ship animation improvements
  • BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
  • BUG FIX: Bullet impact and particle graphic polish
  • BUG FIX: Buggy no longer moves on its own
  • BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
  • BUG FIX: Can no longer exit buggy while it’s moving
  • BUG FIX: Weapon mount targets health adjusted
  • BUG FIX: Ball Turret re-added to the Super Hornet
  • BUG FIX: Resolved various crash and crash on exit issues
  • BUG FIX: File structure cleanup
  • BUG FIX: Holotable bug fixes & graphic updates
  • BUG FIX: Prevent weapon mount collision from becoming offset when fired
  • BUG FIX: Player no longer moves forward when sidestepping
  • BUG FIX: Resolved collision issue with Hornet tracker Rotodome
  • BUG FIX: No longer able to clip through Foot locker




Patch 11.2 - 8/5/14

https://robertsspaceindus ... 13857-Hangar-Updated

https://robertsspaceindus ... ar-Citizen-Patch-112

NEW FEATURES

  • NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
  • NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)


OCULUS RIFT FIXES/UPDATES

  • BUG FIX: Fixed Warping to provide the correct perspective
  • UPDATE: Adding True Stereo Rendering
  • UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
  • UPDATE: Adding Key board command to recenter view (Numpad 2)
  • UPDATE: Enabling orientation prediction


KNOWN ISSUES

  • KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
  • KNOWN ISSUE: A rare crash may occur during startup.
  • To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again


LAUNCHER UPDATES:

  • UPDATE: The Release Channel setting was renamed to Game Channel
  • NEW FEATURE: The Game Channel select box now includes a short description of each channel option
  • NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is not checked
  • UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new updates every 15 minutes instead of every hour
Last Edit: 6th Jun 2014 by Geekbyte
Geekbyte 4th Jun 2014

Joined: 10th Apr 2014
Rank: XSGamer
Posts: 712
Likes 187



 Hangar Patch 12 (3/6/14)

https://robertsspaceindustries.com/comm-link//13922-Star-Citizen-Patch-12

RELEASE NOTES – Arena Commander V0.8

WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching.

IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander.

HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight.

Known Issues

Global

  • No way to easily distinguish dogfighting eligible ships from ineligible ones.
  • There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.
  • Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulses
  • Hangar – Art – X55 debug text appears in key bindings menu
  • Some combinations of computer hardware can sometimes experience graphical glitches and artifacts.
  • Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.
  • All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow it
  • Player cockpit animations and enter/exit animations still need some improvements
  • Infrequent crashes still occur during gameplay in special circumstances and after extended periods of play
  • Issues with scoreboard display when awaiting respawn or in 3rd person perspective.
  • Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.
  • When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejecting
  • When ejecting at high speeds you go into the cockpit a little bit before impulsing up
  • Particle effect remains indefinitely after gatling gun is destroyed
  • Some users are reporting a bypassable “No Disk in Drive” error when updating
  • Render thread spikes could cause performance issues
  • Bitching Betty may announce ‘system overheating’ at incorrect times
  • Missing chair whilst the player is ejecting in first person view
  • Camera transitions between the three animation states of ejection have large glitching issues.
  • Some foot IK animation errors when walking inside Constellation
  • Camera spins wildly when third person is activated after ejecting
  • On the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s direction
  • Blacking out can happen too easily sometimes
  • Buggy can sometimes slide around and flip over
  • Buggy can sometimes not accelerate unless turbo is applied (Shift)
  • Badger Repeater weapon geometry becomes offset when fired from the firing range
  • Near impossible to navigate Arena Commander UI using Oculus Rift
  • Some users can experience an issue of falling through the elevator floor when using lower spec machines
  • The Outfit Changer has been temporarily disabled
  • Clicking the launch button on the Arena Commander UI multiple times can cause undesired behavior


Vanduul Swarm

  • All Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitely
  • All Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemy
  • Vanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying them
  • Dying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)
  • No HUD element to show remaining lives




Hangar Patch 12.1 (6/6/14)

https://robertsspaceindus ... ar-Citizen-Patch-121

Today’s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST.

PLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale.

Updates
  • Added upgraded base Freelancer and all variants to the Hangar Module
  • Upgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships
  • Increased the size of production server and deployed servers with Google Compute
  • Added Four Horseman’s – Aegis Dynamics – Redeemer – to all backer hangars
  • Added Shard Collective’s – Origin Jumpworks – AX114 Boomslang – to all backer hangars
  • Light polish and hookup work on The Next Great Starship ships for display in the hangar
  • Add missiles to the freelancer_max
  • Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog


Bugs Fixed
  • Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items
  • Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn
  • Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state
  • Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage
  • Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person
  • Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.
  • Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.
  • Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round
  • Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions


Twitch: GeekByte | Twitter: GeekByteUK
Steam: GeekByte | Origin: GeekByte
Star Citizen: Geekbyte | PSN: GeekByteUK
GreenManGaming Partner

Last Edit: 6th Jun 2014 by Geekbyte
Geekbyte 18th Jun 2014

Joined: 10th Apr 2014
Rank: XSGamer
Posts: 712
Likes 187



PATCH 12.3 NOTES (18/6/14)

New Features/Fixes

Arena Commander

  • Arena commander menu now accessible through options menu
  • Proper score awarded when an enemy is destroyed in Vanduul Swarm
  • All ballistic weapons now use ammo boxes
  • Frozen effect no longer appears for everyone after ejecting
  • Command pp_rebindKeys layout_joystick_spacesim now properly works
  • HOTAS X55 Joystick is diplayed under controller options menu
  • Run no longer toggled off when user interacts with something
  • Cockpit and ship should now despawn after ejecting
  • All ship controls now have smoother animations
  • X-box right joystick can now be inverted
  • Countermeasures should now be more effective
  • Hornet chaingun audio should no longer cut out
  • No longer stuck unable to respawn if chat open while killed
  • Spawn warping audio no longer heard by everyone in the match
  • Broadsword when equipped now has ammo and properly overheats
  • Ship debris can no longer pass through cockpit
  • Improvments to zero-g movement
  • Various performance improvements
  • Various server and client crash fixes
  • Switched spawn points so that players respawn next to their own bases in CTC
  • Match end after reaching over 100 points.
  • Helmet Animations
  • Various matchmaking tweaks (public matches were requesting private ones)
  • Reduced texture sizes on the 300i
  • Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
  • Item Balancing
  • Shield energy reallocation does not loose energy but realloc existing energy
  • Loading screen remains on screen after the level has loaded
  • Pausing the game as DFM loads from hangar sticks on a black screen
  • Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
  • ReExported LandingGear_deploy animation
  • Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
  • Improved lighting but for real this time
  • If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
  • Allow custom user CFGs to be specified in cmd line.
  • When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
  • After destroying another player their body will float in space in a t-pose.
  • MP Fix – Player is now hidden following a vehicle destruction death as in SP.


Hangar

  • Buggy can now drive properly in the Business Hangar
  • Turrets no longer mountable on missile racks hardpoints
  • Third person camera no longer rotates using Q and E
  • Replace me ball no longer present under Hornet Trainer
  • Improvements to Trainer Hornet rear landing gear geometry
  • No longer able to place 325a engine on other ships
  • Hornet Ghost engine no longer able to be equipped on other ships
  • Resolved issue of no ammo when chaingun removed and added back to ship
  • Fix for third person camera rotating when pressing Q or E when not in zero-g
  • Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
  • The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
  • AC menu can be navigated using a gamepad


Known Issues:

  • HUD target indicator arrows can be missing
  • Graphical issues can occur while using SLI/Crossfire
  • It can be possible to sometimes load into a black screen when choosing an Arena Commander match
  • Hornet gatling guns take heat damage when not being fired
  • Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table


Twitch: GeekByte | Twitter: GeekByteUK
Steam: GeekByte | Origin: GeekByte
Star Citizen: Geekbyte | PSN: GeekByteUK
GreenManGaming Partner

Last Edit: 18th Jun 2014 by Geekbyte
Forum » MMO's » Star Citizen
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