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[STICKY] News from the Devs
Forum » MMO's » DayZ
MrYiff 22nd Apr 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
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0.44 is going stable in tomorrows maintenance window, not sure whats in it yet but the changelog is being written as we speak!






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 23rd Apr 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
Likes 117



And 0.44 changelog as it is live now, the new mouse movement code isn't mentioned here but has been confirmed by Hicks on twitter as being in this patch:

QuoteNote: Pending some final notes from the programming team.

CHANGELOG:

Known Issues:
Binoculars not functioning properly in crouch and prone states.
Thrown objects moving at a slow frame rate during peak server load
Crossbow damage higher than desired
Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
Accelerated Time falls out of sync after extended uptime (disabled for this update)

New:
Actions: Melee attacks added to frying pan and cooking pot
Actions: Recipe for bow crafting added
Items: Dexterity of shotguns, pistols and rifles configured
Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
Items: Binoculars configured and added to loot spawns (known issues above with this item)
Items: Implemented Crossbow + bolts. 
Server: Basic item bullet physics enabled (known issues tied to server performance)
Server: New guaranteed messaging system for network traffic
Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
Server: Accelerated Time implemented for gameservers
World: New Ash Tree model
World: New village "Karmanovka" has been added

Fixed:
Actions: Crafting with medical items - splints, blood bags, blood testing
Actions: Removed force feed and force drink from epinephrine and morphine
Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
Actions: Burlap sack removes from head properly
Actions: Apply defibrillator action messages
Actions: You can catch rain holding bottle in hand only
Actions: moved quantity manipulation and item removal directly into action on self
Actions: added config entries to actions for single use food and drinks
Actions: Single use food and drink items now adding to player water and energy levels
Actions: Injection vial cannot be consumed
Actions: Medical items related actions on other player (proper quantity handling)
Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
Animations: sitting with 2 handed melee should now work properly
Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
Animations: fixed missing rotation animation for unarmed crouched player
Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
Gear: Green bandage stops bleeding
Gear: Fruits no longer show 100% label
Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
Gear: Resolved chambering issue with 22 related to stack quantity
Gear: Tablets amount in inventory slot changed from % to pills
World: Rocks at Ship Wreck location reworked
Zombies: Melee attack bleed chance nerfed
Zombies: Damage is dealt to head while kneeling
Like (1)






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 23rd Apr 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
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New spawn locations for anyone not sure:







Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

Last Edit: 23rd Apr 2014 by MrYiff
MrYiff 29th Apr 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
Likes 117



And soon some sexy new hats!









Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 1st May 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
Likes 117



And another cool image with the new clothing and AKM in it:

Like (1)






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

Last Edit: 1st May 2014 by MrYiff
Acetylo 2nd May 2014

Joined: 23rd Apr 2014
Rank: XSGamer
Posts: 88
Likes 13



DayZ. Soon to include lumberjack mode.
*.*


Last Edit: 2nd May 2014 by Acetylo
MrYiff 19th May 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
Likes 117



Incase anyone missed it there was a new dev blog last week:

http://dayzdev.tumblr.com ... f-zombie-pathfinding

Lots of info on the zombie pathfinding fix, new buildings and hunting and fishing amongst other things.
Like (2)






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 22nd May 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
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And this could be an interesting change that will make the game a lot more interesting:

Apparantly M4's only spawn on the new (randomly generated), heli crash sites that look like this:



Seemingly confirmed by one of the devs on reddit here:

http://www.reddit.com/r/d ... _helicopters/cho7cl4
Like (1)






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 11th Jun 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
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Pretty big interview with Rocket from E3 here, including the formal name they are using for all the big changes they are planning for the engine (which also I guess confirms that stuff like the renderer rewrite is no longer just a proof of concept to see if it's doable but an actual thing now):

http://www.reddit.com/r/d ... dayz_is_moving_to_a/






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

Madmat 11th Jun 2014

Joined: 22nd Apr 2014
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New engine then?
MrYiff 11th Jun 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
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Not really, just a name to the engine they are working with/towards now, they started with the Take on Helicopters engine which was really Arma 2.5 minus all the arma bits, but by the time they have finished adding in the new physics system (which is in now), and they are replacing the renderer at some point (this will be the bigest job by far but unlock lots of new stuff), plus anything else the decide to change (like all the new zombie AI stuff), the engine will be so different to what they started with they have decided to give it it's own name.






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 12th Jun 2014

Joined: 22nd Apr 2014
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Tweet from Rocket today confirming that they think they have fixed the rubber banding bug internally and want to get an updated experimental build out soon so others can test it and hopefully get us a stable patch "soon"






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 13th Jun 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
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Confirmed by Hicks the fix will hit experimental on Monday, so assuming all goes well maybe stable on Wednesday or possibly Friday if they really want to push it stable asap which Rocket hinted.






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 17th Jun 2014

Joined: 22nd Apr 2014
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Annnnd tomorrow is patch day, get hyped and go sign up for the event I've posted
Like (2)






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 18th Jun 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
Likes 117



Full patch changelog for 0.45:

QuoteCHANGELOG:

Known Issues:
Crash caused by the duplication of burnt meat.
Camera can clip through walls.
Occasionally zombies are spawning at the same spot they died.
Extremely rare crash when a player throws item
Player's next character will not be saved into database if he disconnects after death.
Rapid player movement vertically can in rare circumstances incur falling damage

New:
Actions: Added cancel current player action on self and on target back to gear configuration
Actions: Added cancel current player action on self and on target back to data and character configuration
Actions: Added cancel current player action on self, on target and on items back to actions themselves
Actions: Added new animations for drinking from pond and well actions
Actions: Igniting fireplace depends on wind strength and rain
Actions: Salmonellosis is curable with antibiotics
Actions: Emptying large magazine will split ammo in adequate amount of smaller piles
Actions: You can sharpen a bit badly damaged blades using stone
Actions : You can tear few blank pages out of a book
Actions : You can go fishing (ponds and lakes for this moment)
Actions : You can drink whole bottle at once
Animations: Clapping now possible while crouching
Animations: Binoculars transitions added for crouch and prone.
Content: Garage office building loot spawns added
Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing.
Crafting : You can craft improvised fishing rod using long ashwood stick and rope
Crafting : You craft and break down leather courier bag
Crafting : You craft and break down leather backpack
Crafting: Splitting long ashwood stick into thirds
Crafting: Breaking Courier bag down into materials
Crafting: Breaking Improvised backpack down into materials
Crafting: Breaking Splint down into materials
Gathering : You can collect wood from bushes and trees and also search for kindling in woods
Gathering : You can mine stones from some smaller boulders
Gathering : You can dig up worms from ground
Gathering : You can search for apples
Gathering : You can skin and quarter animals
Gear: Road flare configuration
Gear: Road flare animation
Gear: Configuration of fireplace items and crafting recipes for them
Gear: Crafting recipes for combine/split firewood and stones
Gear: Added flare particle effects synchronization on server
Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod
Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer)
Item: Improvised Backpack and Courier bag made of fur, recipes added.
Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns
Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns
Items: OREL special Police unit uniform added to loot spawns
Items: Gorka Military Pants added to loot spawns
Items: Various meats configs
Item : Improvised fishing rod config
Item: Fishing hook config
Item: Fishing bait config
Item: Worm config
Localisation: Door names added to string table.
Server: Animals spawning
Server: Initial implementation of dynamic server events

Fixed:
Actions: Added conditions to crafting recipes
Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
Actions: Catching some rain action, doesn't add water to a stomach
Actions: Removed 'isUsingSomething' variable from player's stored variables
Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it
Actions: Fireplace sound effects fixed
Actions: Fixed addressee of the messages in ignite fireplace action
Action: Changed frying time to 30s
Action: Higher probability to light fire in the wind
Actions: Splitting ruined ammo won't create a pristine stack
Actions: Bow loading action fixed
Actions: Firewood splitting action fixed
Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died
Animations: Eating, drinking, crafting animations states are now correctly connected to death states
Animations: More animations are now able to be cancelled(crafting, pills, injection)
Animations: Some basic movement with binoculars is now possible in raised pose
Config: Binoculars ability to be placed into holster
Crafting: Splint recipe fix
Gear: Changed firewood model
Gear: Road flares to last 15 minutes
Gear: Adding parameter to geometry lod to resolve alpha sorting
Gear: Road flare cannot be lit after it's has already been used
Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked)
Gear: Added cooking subclass to other meat configs
Gear: Model filename changed for burned fillet
Items: Shoes become damaged after falling from height
Item : Long ashwood stick inventory size increased, can be placed on back
Item: Improvised short bow inventory size
Item: Binocular inventory size changed
Item: Closed tuna can, lack of inventory image fixed
Item: Closed sardines can, lack of inventory image fixed
SFX: Fixed configuration for fireplace flame sound effect
Spawns : Bugged crossbow bolt
VFX: Helicopter crash site smoke particle effect initialization






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 18th Jun 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
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And on top of this Hicks just confirmed they also nuked over 10k oversized gun magazines from peoples backpacks during the maintenance too so should frustrate some of the hackers (as that bug that allowed it is now fixed)






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 20th Jun 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
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Also seems a big update to the NEAF has been added to todays experimental update, like it has been totally redesigned and looks pretty interesting now:

http://imgur.com/a/N0exK
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Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 23rd Jun 2014

Joined: 22nd Apr 2014
Rank: XSG Admin
Posts: 364
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New experimental update arriving today hopefully which has a bunch of cheat fixes that fingers crossed will help things!

Also it's been hinted that some explosive items might arrive in game, possibly confirmed by a grenade screenshot someone took from a hacked client/server.






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

MrYiff 2nd Jul 2014

Joined: 22nd Apr 2014
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Posts: 364
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0.46 Stable change changelog is here:

http://forums.dayzgame.co ... og-stable-046124490/






Steam: MrYiff || Origin: TheMrYiff || Uplay: MrYiff || Skype: MrYiff

Last Edit: 2nd Jul 2014 by MrYiff
Spagfoot 2nd Jul 2014

Joined: 23rd Apr 2014
Rank: XSGamer
Posts: 317
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Zombies are spawning on spot of their death.

Meh :/


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By the light of a passing glue factory, I could see he was only wearing one boot...

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